Disponible con licencia de Image Analyst.
A digital surface model (DSM) is an elevation model that contains the elevation of the terrain as well as above-ground features such as buildings, vegetation, towers, and other infrastructure. These above-ground features can be removed to produce a bare earth digital elevation model, called a digital terrain model (DTM).
If your elevation raster is a DSM and you want the terrain instead, Pixel Editor can derive the DTM for an area.
This workflow follows these five steps:
- Start a Pixel Editor session.
- Visualize your elevation as a shaded relief.
- Select the region.
- Derive terrain values from your surface model.
- Save your edits.
Start a Pixel Editor session
El Editor de píxeles solo puede editar una capa cada vez por cada vista de mapa. La capa contextual empleada para iniciar la sesión del Editor de píxeles es la única capa que se puede editar en esa vista de mapa. Para editar otra capa del mapa, primero debe cerrar el Editor de píxeles, seleccionar la otra capa en el panel Contenido y volver a abrir el Editor de píxeles para operar en esa capa.
- In the Contents pane, highlight the elevation raster dataset layer that you want to edit.
El Editor de píxeles solo es capaz de editar fuentes de dataset ráster.
- Haga clic en la pestaña Imágenes.
- Haga clic en el botón Editor de píxeles .
You are now able to edit your elevation raster dataset using Pixel Editor.
Visualize your elevation as a shaded relief
When editing elevation data, sometimes it is easier to work with the shaded relief view of the data, so that you can clearly see both subtle and abrupt changes in elevation. This is especially useful when identifying buildings or other areas where the slope changes.
- Zoom in to the area where you want to remove a building to derive the terrain model. If detailed elevation is difficult to see, we can view the elevation as a shaded relief.
- On the Inspect tab,
click the Shaded relief button .
Select the region
Now that we can clearly see the building we want to remove, we can select it as a region and interpolate the ground values to derive a terrain model.
- On the Pixel Editor tab, click the drop-down arrow below Region Mode, and choose New .
- Click the drop-down arrow below Region, and choose Polygon .
- Draw a polygon around the building; double-click to end the polygon.
Derive terrain values from your surface model
There are a few ways to remove the building to derive the terrain value. In this workflow, we will use the values at the vertices to interpolate the values inside the selected region.
- Click the Operations drop-down menu, and choose Interpolate From Vertices from the gallery.
This will open the Pixel Editor Operations pane.
- Make sure that the region you created is selected. If not, click the Select tool from the Region group, and select the region.
- Choose the Interpolation Method to use. For this workflow, choose Linear Tinning.
- Optionally, you can check the Blend check box, so that your region looks more seamless in the raster. Choose a Blend Width of 2 (pixels).
- In the Pixel Editor Operations pane, click Apply. The values from the vertices of the selected region will be used to ground values.
Guardar los cambios
Para confirmar las ediciones y devolverlas a la fuente de datos, debe guardarlas.
- En el grupo Guardar, haga clic en el botón Guardar .
Para guardar sus ediciones sin afectar a los datos de origen, guárdelas en un nuevo archivo. En el grupo Guardar, haga clic en el botón Guardar como y especifique una ubicación y un nombre de archivo para el nuevo archivo.
- Cuando termine de editar el dataset ráster, haga clic en Cerrar Editor de píxeles en el grupo Cerrar.