GetAvailableFieldsAndValues Method
Gets all available fields and their corresponding values for a building scene layer.
This method must be called on the MCT. Use QueuedTask.Run.
Query Building Scene Layer for available Types and Values
//Must be called on the MCT
//Retrieve the complete set of types and values for the building scene
//var bsl = ...;
//At 2.x - var dict = bsl.QueryAvailableFieldsAndValues();
var dict = bsl.GetAvailableFieldsAndValues();
//get a list of existing disciplines
var disciplines = dict.SingleOrDefault(
kvp => kvp.Key == "Discipline").Value ?? new List<string>();
//get a list of existing categories
var categories = dict.SingleOrDefault(
kvp => kvp.Key == "Category").Value ?? new List<string>();
//get a list of existing floors or "levels"
var floors = dict.SingleOrDefault(
kvp => kvp.Key == "BldgLevel").Value ?? new List<string>();
Create a Filter using Building Level and Category
//Must be called on the MCT
//refer to "Query Building Scene Layer for available Types and Values"
//...
//var bsl = ...;
//At 2.x
//var dict = bsl.QueryAvailableFieldsAndValues();
//var dict = bsl.GetAvailableFieldsAndValues();
//var categories = dict.SingleOrDefault(kvp => kvp.Key == "Category").Value;
//var floors = dict.SingleOrDefault(kvp => kvp.Key == "BldgLevel").Value;
//Make a new filter definition
var fd = new FilterDefinition()
{
Name = "Floor and Category Filter",
Description = "Example filter",
};
//Set up the values for the filter
var filtervals = new Dictionary<string, List<string>>();
filtervals.Add("BldgLevel", new List<string>() { floors[0] });
var category_vals = categories.Where(v => v == "Walls" || v == "Stairs").ToList() ?? new List<string>();
if (category_vals.Count() > 0)
{
filtervals.Add("Category", category_vals);
}
//Create a solid block (other option is "Wireframe")
var fdef = new FilterBlockDefinition()
{
FilterBlockMode = Object3DRenderingMode.None,
Title = "Solid Filter",
SelectedValues = filtervals//Floor and Category
};
//Apply the block
fd.FilterBlockDefinitions = new List<FilterBlockDefinition>() { fdef };
//Add the filter definition to the layer
//At 2.x - bsl.SetFilter(fd);
bsl.UpdateFilter(fd);
//Set it active. The ID is auto-generated
bsl.SetActiveFilter(fd.ID);
Target Platforms: Windows 11, Windows 10
ArcGIS Pro version: 3 or higher.