ArcGIS Pro 3.2 API Reference Guide
ArcGIS.Core.Geometry Namespace / Patch Class
Members Example

In This Topic
    Patch Class
    In This Topic
    A class to create a patch for a Multipatch. Use MultipatchBuilderEx to construct a Multipatch from patches.
    Object Model
    Patch ClassMapPoint ClassMaterial Class
    Syntax
    public sealed class Patch 
    Public NotInheritable Class Patch 
    Remarks

    Each part in a multipatch is called a patch. A patch can be a triangle strip, triangle fan, a group of triangles, or a ring. If the patch is a ring, it can be either the first ring of a polygon or another ring in the same polygon. The first ring means that it was the first ring created for the polygon when the multipatch was constructed. It doesn't necessarily mean that it is an outer ring and subsequent rings in the polygon are inner rings. The orientation of the ring determines if it is an outer or inner ring. An outer ring is oriented clockwise.

    A triangle strip is a continuous linked strip of 3-dimensional triangles such that every vertex after the first two completes a new triangle. A new triangle is always formed by connecting the new vertex with its two immediate predecessors. For example, a triangle strip with six points has triangles defined by the point indices (0, 1, 2), (2, 1, 3), (2, 3, 4), (4, 3, 5).

    Triangle Strip

    A triangle fan is a continuous fan of 3-dimensional triangles such that the first point defines the origin. All triangles in the fan share the origin as a common pivot point. Every vertex after the first two completes a triangle, and a new triangle is formed by connecting the new vertex to its immediate predecessor and the origin. For example, a triangle fan with six points has triangles defined by point indices (0, 1, 2), (0, 2, 3), (0, 3, 4), (0, 4, 5).

    Triangle Fan

    A ring is a geometric element from which polygons are constructed, defined by an area bounded by one closed sequence of connected segments. If the type of a patch is PatchType.FirstRing, then it was the first ring created when constructing the polygon. If the type of the patch is PatchType.Ring, then it is part of the same polygon as the previous patch.

    Rings

    Triangles is a collection of 3-dimensional triangles such that each consecutive triplet of vertices defines a new triangle. The number of vertices in patch of type PatchType.Triangles must be multiple of three. For example, a patch of type PatchType.Triangles with nine points has triangles defined by point indices (0, 1, 2), (3, 4, 5), (6, 7, 8).

    Triangles

    Example
    Construct Multipatch via MultipatchBuilderEx
    var coords_face1 = new List<Coordinate3D>()
    {
      new Coordinate3D(12.495461061000071,41.902603910000039,62.552700000000186),
      new Coordinate3D(12.495461061000071,41.902603910000039,59.504700000004959),
      new Coordinate3D(12.495461061000071,41.902576344000067,59.504700000004959),
      new Coordinate3D(12.495461061000071,41.902603910000039,62.552700000000186),
      new Coordinate3D(12.495461061000071,41.902576344000067,59.504700000004959),
      new Coordinate3D(12.495461061000071,41.902576344000067,62.552700000000186),
    };
    
    var coords_face2 = new List<Coordinate3D>()
    {
      new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186),
      new Coordinate3D(12.495461061000071, 41.902576344000067, 59.504700000004959),
      new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
      new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186),
      new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
      new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186),
    };
    
    var coords_face3 = new List<Coordinate3D>()
    {
      new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186),
      new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
      new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
      new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186),
      new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
      new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186),
    };
    
    var coords_face4 = new List<Coordinate3D>()
    {
      new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
      new Coordinate3D(12.495461061000071, 41.902576344000067, 59.504700000004959),
      new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959),
      new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
      new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959),
      new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
    };
    
    var coords_face5 = new List<Coordinate3D>()
    {
      new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
      new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959),
      new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186),
      new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
      new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186),
      new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186),
    };
    
    var coords_face6 = new List<Coordinate3D>()
    {
      new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186),
      new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186),
      new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186),
      new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186),
      new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186),
      new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186),
    };
    
    // materials
    var materialRed = new BasicMaterial();
    materialRed.Color = System.Windows.Media.Colors.Red;
    
    var materialTransparent = new BasicMaterial();
    materialTransparent.Color = System.Windows.Media.Colors.White;
    materialTransparent.TransparencyPercent = 80;
    
    var blueTransparent = new BasicMaterial(materialTransparent);
    blueTransparent.Color = System.Windows.Media.Colors.SkyBlue;
    
    // create a list of patch objects
    var patches = new List<Patch>();
    
    // create the multipatchBuilderEx object
    var mpb = new ArcGIS.Core.Geometry.MultipatchBuilderEx();
    
    // make each patch using the appropriate coordinates and add to the patch list
    var patch = mpb.MakePatch(PatchType.Triangles);
    patch.Coords = coords_face1;
    patches.Add(patch);
    
    patch = mpb.MakePatch(PatchType.Triangles);
    patch.Coords = coords_face2;
    patches.Add(patch);
    
    patch = mpb.MakePatch(PatchType.Triangles);
    patch.Coords = coords_face3;
    patches.Add(patch);
    
    patch = mpb.MakePatch(PatchType.Triangles);
    patch.Coords = coords_face4;
    patches.Add(patch);
    
    patch = mpb.MakePatch(PatchType.Triangles);
    patch.Coords = coords_face5;
    patches.Add(patch);
    
    patch = mpb.MakePatch(PatchType.Triangles);
    patch.Coords = coords_face6;
    patches.Add(patch);
    
    patches[0].Material = materialRed;
    patches[1].Material = materialTransparent;
    patches[2].Material = materialRed;
    patches[3].Material = materialRed;
    patches[4].Material = materialRed;
    patches[5].Material = blueTransparent;
    
    // assign the patches to the multipatchBuilder
    mpb.Patches = patches;
    
    // check which patches currently contain the material
    var red = mpb.QueryPatchIndicesWithMaterial(materialRed);
    //   red should be [0, 2, 3, 4]
    
    
    // call ToGeometry to get the multipatch
    multipatch = mpb.ToGeometry() as Multipatch;
    
    Inheritance Hierarchy

    System.Object
       ArcGIS.Core.Geometry.Patch

    Requirements

    Target Platforms: Windows 11, Windows 10

    ArcGIS Pro version: 3 or higher.
    See Also