This method or property must be called within the lambda passed to QueuedTask.Run
Remarks
A triangle is comprised of three edges. They are ordered clockwise. So, the RightTriangle of an edge is the triangle the edge belongs to. An edge's neighboring edge is the edge of the LeftTriangle that shares the same nodes (although from and to are reversed). GetNeighbor will return null when the edge is on the absolute boundary of the triangulation.
// nodes of the edge
var nodes = edge.Nodes;
// edge geometry
var polyline = edge.ToPolyline();
// edge length
var length = edge.Length;
// is the edge "inside"
var isInsideEdge = edge.IsInsideDataArea;
// edge type - regular/hard/soft
var edgeType = edge.EdgeType;
// get next (clockwise) edge in the triangle
var nextEdge = edge.GetNextEdgeInTriangle();
// get previous (anti-clockwise) edge in the triangle
var prevEdge = edge.GetPreviousEdgeInTriangle();
// get opposite edge
var oppEdge = edge.GeNeighbor();
// get left triangle
var leftTriangle = edge.LeftTriangle;
// get right triangle
var rightTriangle = edge.RightTriangle;